Tag Archive for 'C#'

Poisson Disk Generator

Wow, haven’t posted here in a while. Glad to see my web hosting fees are going to good use! 🙂

Anyway. These days, I’m working on improving the shadow algorithm we use for our game. One of the common ways to improve the perceived quality of PCF shadows is to use a rotating Poisson Disk filter, but generating those coefficients was always a challenge. Not anymore…

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