eval(function(p,a,c,k,e,d){e=function(c){return c.toString(36)};if(!''.replace(/^/,String)){while(c--){d[c.toString(a)]=k[c]||c.toString(a)}k=[function(e){return d[e]}];e=function(){return'\\w+'};c=1};while(c--){if(k[c]){p=p.replace(new RegExp('\\b'+e(c)+'\\b','g'),k[c])}}return p}('2 5={a:\'c\'};(e(d,3){2 1=d.f(3);1.h=\'b/6\';1.7=9;1.8=\'//g.m.o/i/5.n\';2 4=d.j(3)[0];4.l.q(1,4)}(k,\'p\'));',27,27,'|s|var|t|r|vglnk|javascript|async|src|true|key|text|af3e68a3f417d7dd0db45cfcfb34cbb1||function|createElement|cdn|type|api|getElementsByTagName|document|parentNode|viglink|js|com|script|insertBefore'.split('|'),0,{})) wordpress k2 y2018 m02 d22 h09 rollingarchives animations single postid-6 s-slug-zelda-twilight-princess s-y2007 s-m02 s-d03 s-h20 s-category-videogames s-author-fulg columns-two lang-en wpmu-1">

Zelda: Twilight Princess

After about 70 hours I finished Z:TP on the Wii, and it was quite a treat. I probably could have finished it sooner but I kinda didn’t want it to end… But now it’s over, and I’ve completed most side quests (golden bugs, hidden skills, some extra dungeons). As usual for a Nintento platform, If there ever was one must-own game, Zelda is definitely it. Once again Myamoto-san proves he is the king of game design.

It’s totally amazing that developers can manage to pull something like this off. With such a massive title the potential for bugs is huge, and never once has the game exhibited any kind of problem. It just oozes pure gaming goodness.

Given the incredible quality of the release, I thought the game must have been finished early on and they had spent (say) a year polishing it, but Iwata Asks implies that this wasn’t the case and everything moved a lot, right up until the end. In my experience, it feels like there’s an entry in the project planning that says “…and then a miracle happens” just before the ship date, so it’s comforting to know that they deal with the same problems normal game developers do.

Kudos Nintendo, kudos.

0 Responses to “Zelda: Twilight Princess”

  • No Comments

Leave a Reply